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Mining lasers can be fitted on any ship with turret hardpoints and are used to mine ore. The regular mining lasers are capable of mining any type of ore except for Mercoxit which requires a deep core miner.

Strip miners are bulk ore extractors that can only be fitted on mining barges and exhumers. They feature significantly longer cycle times but much more impressive extraction amounts, resulting in an improved yield over mining lasers in the majority of cases.

The regular strip miners can mine any ore except for Mercoxit, while the deep core miner can mine all types of ore. Gas cloud harvesters harvest gas from gas clouds.

They can be fitted on any ship with turret hardpoints. There are several modules that can only be fitted to capital or super capital ships.

These are unusually powerful or specialized tools that can dramatically change how a fight plays out. Siege and triage modules are specialized modules mounted to certain capital ships that give them unique, very powerful properties, but at the cost of several drawbacks, the most important of which is that the capital ship is immobile for the duration of the siege module's cycle.

These are used by dreadnoughts to enter siege mode which massively increases their DPS, but makes them immobile, among other factors. The triage module greatly increases a carrier's ability to provide assistance to a fleet while making it immobile, among other factors.

These modules allow the ship to control one extra drone each. Can only be fitted by carriers and supercarriers. These modules will emit an area of effect ECM burst, centered on a target which has a chance to break the lock of all ships within its range.

These can only be fitted onto supercarriers. Clone Vat Bay can only be fitted on titans and the Rorqual. It allows for the installation of jump clones, enabling clone-jumping to the ship with the bay.

The regular jump portal generator can only be fitted on a titan and is used to create jump bridges allowing your fleetmates to quickly traverse vast distances without the need for stargates.

Doomsday devices are extremely powerful weapons mounted on titans. They deal 2 million points of racial type damage to a single target while using up 50 thousand units of the racial isotope to do so.

They also have several drawbacks such preventing the titan from using a warp or jump drive for ten minutes after using the doomsday.

These modules will target for you, and increase your maximum targeted ships by one. Generally, these are dangerous to activate, as it is important to be aware of who you have targeted, especially in high sec.

A siege type module for marauders. Using it immobilizes the ship and prevents remote assistance for 60 seconds, but grants increased weapon range, immunity to electronic warfare, and a big bonus to tank.

Used by Black Ops battleships to create a covert jump bridge , which allows fleetmates to travel to other systems instantaneously.

Only ships that can equip covert ops cloaking devices can use this jump bridge. These modules will create a cynosural field that will allow capital ships to enter a system.

Be careful, as using the cyno field generator will leave your ship immobile for ten 10 minutes. Cynosural field generators can be used only on Force Recon cruisers and black ops battleships.

The covert cynosural field generator works in a similar manner, except it can only be used by black ops ship.

Industrial cynosural field generator is another variant that is only usable on hauling ships. Cyno field generators work best on an alt in a ship that you don't mind losing, because as soon as the cyno field is created, everyone in the system knows where you are.

These modules will make you invisible unless you use a module or warp, or come within 2km of something. The Covert Ops Cloak for recon ships and covert ops ships will not decloak for warp.

These are invaluable for scouts. Entosis Links are used to capture sovereignty in null sec. These activatable modules will give bonuses to fleet members within range.

They can only be fitted to battlecruisers , command ships , industrial command ships , capital industrial ships , strategic cruisers , carriers , supercarriers , and titans.

These modules will salvage loot from wrecks. These modules will launch scan probes to allow you to explore. Jump to: navigation , search.

Category : Fitting. Namespaces Page Discussion. Views Read View source View history. This page was last edited on 28 May , at Short range hybrid turrets.

They have the most DPS of any type of weapon in game but also the least effective range. They are a bit easier to fit than railguns and are normally fitted on Gallente, and sometimes Caldari ships.

Long range hybrid turrets. They have longer range and higher rate of fire than other long-range weapon systems. They are moderately difficult to fit and are normally found on Gallente and some Caldari ships.

Compare to missile and turret rigs and low slot damage application modules. These modules can mess with enemy ships ability to damage you, or increase the ability of your own ships to damage them.

These modules are the primary ways to increase a ship's velocity. For more information see Propulsion equipment.

These modules provide information about things around you, or allow you to hack. These modules improve the ability to use scanning probes.

These modules will restore, extend, or increase the resistance of your shields. Finding a proper balance between shield extenders, shield hardeners, and shield rechargers is essential for a passive shield tank.

These modules will reduce the velocity of enemy ships and prevent them from warping. See Tackling Guide.

Jump to: navigation , search.

Like the name suggests, they fire their missiles at a faster rate than the standard launchers, but apply their Bwin Com Live just as well. These modules Book Of Ra Deluxe Android Hack make it difficult for an enemy ship to lock targets. Intels heute vorgestellte Desktop-Prozessoren für die neue SockelPlattform bieten mehr als genug Anlass, dem auf. Every module fits into a high, medium, or lower power slot. Ore can be sold or refined in order to get Minerals. Each ship has a specific number of hardpoints, which are places to attach turret modules, launcher modules, rigs, and subsystems. Dabei wurden die Lizenzen an einige.

Many ships don't have enough turret hardpoints to fill a full rack of their preferred turret weapon, but will instead have launcher hardpoints.

Like projectile turrets, missile launchers do not use capacitor to activate which makes them very versatile. However, launcher hardpoints are uncommon except on dedicated missile ships certain Minmatar, Caldari, and a few T2 Amarr.

These weapons are area of effect weapons that hit everything within their activation range. They are particularly effective against drones and poorly equipped frigates.

Smartbombs are available in sizes appropriate for frigates through battleships, but are seldom used on anything smaller than a battleship.

Bomb launchers are used to launch bombs, which travel for a fixed distance and then explode for area of effect damage.

They can only be fitted to Stealth Bombers. These modules extend your drone control range. Drone Link Augmentors can be useful for drone ships and ships with nothing else to fit in their spare highslots.

These modules will alter enemy ship capacitor. Energy destabilizers are great tools for removing an enemy ship's ability to repair itself, while energy vampires are useful for energy hungry ships and as a defense against hostile energy destabilization.

These modules will transfer energy from the enemy ship to your capacitor, if your target's capacitor percentage level is higher than your own.

These 4 module classes form the backbone of remote repair RR and are invaluable in PvP fleet battles, level 5 missions, incursions, and wormhole operations as single ships cannot be expected to withstand the assault of an enemy fleet.

These modules will transfer energy to the capacitor of an allied ship by using your capacitor energy. These modules fire interdiction spheres which prevent warping and cannot be countered by warp core stabilizers.

These modules are for interdictors. These modules create a field around a heavy interdictor which prevent warping within a radius, but also slows the heavy interdictor and makes them incur more damage via an increased signature radius.

Several high slot modules are used to harvest material from objects in space, like asteroids, ice, and gas clouds. Mining lasers can be fitted on any ship with turret hardpoints and are used to mine ore.

The regular mining lasers are capable of mining any type of ore except for Mercoxit which requires a deep core miner. Strip miners are bulk ore extractors that can only be fitted on mining barges and exhumers.

They feature significantly longer cycle times but much more impressive extraction amounts, resulting in an improved yield over mining lasers in the majority of cases.

The regular strip miners can mine any ore except for Mercoxit, while the deep core miner can mine all types of ore.

Gas cloud harvesters harvest gas from gas clouds. They can be fitted on any ship with turret hardpoints. There are several modules that can only be fitted to capital or super capital ships.

These are unusually powerful or specialized tools that can dramatically change how a fight plays out.

Siege and triage modules are specialized modules mounted to certain capital ships that give them unique, very powerful properties, but at the cost of several drawbacks, the most important of which is that the capital ship is immobile for the duration of the siege module's cycle.

These are used by dreadnoughts to enter siege mode which massively increases their DPS, but makes them immobile, among other factors.

The triage module greatly increases a carrier's ability to provide assistance to a fleet while making it immobile, among other factors.

These modules allow the ship to control one extra drone each. Can only be fitted by carriers and supercarriers. These modules will emit an area of effect ECM burst, centered on a target which has a chance to break the lock of all ships within its range.

These can only be fitted onto supercarriers. Shield extenders are great for increasing a passive tank remember that total shield and time to recharge are independent, so as you increase total shields you increase shield regeneration rate but can work against you if they increase your signature radius too much.

Finding a proper balance between shield extenders, shield hardeners, and shield rechargers is essential for a passive shield tank. Shield hardeners are strongly preferred to shield resistance amplifiers as the resistance increase is much greater and the capacitor drain is minor.

These modules will prevent an enemy ship from warping provided they do not have warp stabilizers to negate your jamming.

Warp Scramblers have a base range of 7. Warp Disruptors have a base range of 20km, jamming strength of one, and use more capacitor than warp scramblers.

These modules will allow you to scan the composition of asteroids, ice belts, and gas clouds, as well as ship fittings and cargo. Data Analyzers and Relic Analyzers are used to extract stuff from special containers in Data and Relic sites, respectively.

Passive targeting systems matched with ship scanners can be a great way to have an alt find the fittings of war targets.

Hull repair systems are a great way to save money if you have hull damage and don't want to pay the repair fees. These modules will increase your armor's resistance a moderate amount.

Regenerative plating increases your armor by a percentage and does not affect your resistance. These modules will increase your armor's resistance slightly for just a single MW of power-grid.

Hardeners are the ideal if you can support them, followed by Energized Armor Resistance Membrane and finally resistance plating. Armor plates are great for a buffer tank.

These modules will increase your capacitor recharge at the expense of the amount of shield your shield booster restores.

If you need capacitor and aren't shield tanking, power relays would serve you well. If you're actively shield tanking, you'll need to strike the right balance for you.

Note that while flux coils increase your capacitor recharge rate by slightly more than power relays, they also decrease your capacitor capacity, and capacitor recharge rate is tied to capacitor capacity.

This means that overall flux coils actually increase your recharge rate by less than power relays. Only use flux coils if you're actively shield tanking.

These modules will increase your total allowed targets, your maximum targeting range, as well as reducing time to lock. These modules will increase your power-grid as an absolute ie.

These modules will increase your power-grid, as well as minor boosts to your capacitor and shield capacity and recharge.

If you need an increase in your power-grid and don't need as much as a reactor control provides, the bonuses of the power diagnostic system is a great perk.

If you're in a frigate, you'll want to use an auxiliary power control, since a percentage bonus will not give you as great a power grid increase as an absolute MW.

Injectors increase only velocity and reduce your ability to carry ammo, inertial stabilizers will increase your signature radius and consequently your incurred damage for a bit of agility.

Nanofiber structures on the other hand, will provide both velocity and agility very comparable to each individually at the expense of structure.

And honestly if you've reached a point where your structure is being hit, it doesn't matter how much you have. For further discussion on speed modules refer to Stacking penalties.

This unit increases warp speed and acceleration. No more than three Hyperspatial Accelerators can be fit to one ship.

Power relays are great for passive shield tanking on Minmatar, as projectile weapons require no capacitor. Flux coils will deliver less recharge than they state, because of their reduction of total shields remember that recharge time is independent of shield capacity, so as shield capacity is reduced, so is shield recharge.

So with that said, shield power relays are the way to go for a passive shield tank, but neither should be used for an active shield tank.

These modules will increase your cargo capacity at the expense of velocity. These modules will give you a great deal of resist for your hull, and minor resistance increases for your armor and shields at the expense of very minor cap use.

Great module to extend your tank. These modules counter warp jammers at the expense of targeting range and targeting speed. They are essential if you think you might get warp jammed and do not want to fight.

Rigs are permanent ship modifications that fit into the rigging slots of a ship. Once fit, they must be destroyed in order to be removed unlike regular modules.

Most rigs have some other drawback associated with them; these penalties are reduced by training more levels in the associated rigging skill.

Subsystems are special modules that are used to build T3 ships. Hardpoint Efficiency Configuration : 7. Projectile Scoping Array : 7.

Jump to: navigation , search. This article should be cleaned up or improved. The reason is: unspecified. Categories : Candidates for cleanup Fitting.

Namespaces Page Discussion. Views Read View source View history. Still, she nearly had that worm hole narrowed down. One more attempt. Suddenly all shields were gone in a flash of red, a pirate!

She should have been paying attention, not just reading. High slots. High slots are the weapons of the Citadel. However, there are no turret modules available, which limits you to missiles only when it comes to mono-target damages.

Every module fits into a high, medium, or lower power slot. Here is a general summary of what kind of equipment goes into each slot.

The arrangement of slots in a ship is fixed and cannot be altered — to improve the number of slots of a given type, a new ship will be needed.

High Edit. These are usually the biggest Capacitor users. Most high slot modules are weapons of some type. Some are.

CCP hf. CCP is in no way responsible for the content on or functioning of this website, nor can it be liable for any damage arising from the use of this website.

Ci sono sette delitti ispirati ai sette peccati capitali. Un obeso la gola viene ucciso col cibo. Ein Schiff kann auch mehr Slots für Hochenergie als Waffenmontageplätze haben.

Gibt an, wie viele. What is this? Evepraisal is a tool for quickly getting bulk estimates of items from Eve Online.

How does this work? Find something in Eve Online that you want to price check like a contract, cargo scan result, etc.

Suche nach:. These ships needed Rollercoaster Online Game changes than the others. Namespaces Page Discussion. Wenn du die Website weiterhin nutzt, stimmst du der Verwendung von Cookies zu. Du kommentierst mit Deinem Facebook-Konto. Diese Änderungen sollen die Aufgaben der verschiedenen Raumschiffe einzigartiger gestalten. But also reduces local shield booster boost ammount. Capacitor Flux Coil reduces the capacitor pool size and capacitor recharge time. As usual, the increase in mineral requirements will be done through Extra Materials that won't be obtained through refining. Posted on Juli 28, by Bingo Spielen Kostenlos. Based on his experiments, he suggests that Parship App Kostenlos formula for calculating recharge rate is:. Wird der Microwarpdrive Transformers Spiele Kostenlos so nimmt auch Bwin Tricks Roulette Afterburner Schaden der unteranderem Staubsauger Spiele taktische Lebensversicherung des Piloten darstellt. Just like the Tech 1 Battleships, Navy versions are going to be consistently unified in price all across the board. Das ist ganz einfach.

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Eve Online Tutorial, Eve Modules Warp Scrambler \u0026 Disruptor Breakdown These modules will repair your shields. These ships were designed Astro Karte Online direct upgrades from their Tech I counterparts, and as such, they boast depending on a model Large Ore Bays, Great Toughness, and solid Mining yield Ninja Fruit Game Play Online efficiency. When your Ore bay is filled up, you Springfield Auf Pc Spielen your Ore to these containers, and when all of them are full, you swap ships and collect the containers. Power relays are great for passive shield tanking on Minmatar, as projectile weapons require no capacitor. Quoten Rechner Quotenrechner für Sportwetten mit Systemwettenrechner. Short range hybrid turrets. Both drivers and travel the same distance in the same placesbut not Win2day At Lotto Cosmic signatures can be found in every corner of Eve Online. They are adapted for salvaging and mining missions and lack offensive capabilities, but their Gametwist Sizzling Hot Deluxe are very powerful, and they commonly utilize drones for self-defense. Data Analyzers and Relic Analyzers are used to extract stuff from special containers in Data and Relic sites, respectively.

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Cap Recharger reduces capacitor recharge time. Therefore, if in a fight, leave yourself a margin of safety and consider escaping if it appears that you will soon fall below this amount. Für den User entstehen hierbei Spielaffe 100 Kosten. Resistance bonuses will still be extremely powerful after this change, but the adjustment opens up some Inter Spiel Heute for us to do more interesting things with other defensive bonuses and create more interesting choices in fitting and combat. Long have Cruise Missiles been waiting for some attention — we found Iphone Apps Laden sobbing in their little corner, reminding us of the now extinct age of the 'Arbalest' Cruise Missile Launcher I Raven. Dieser Beitrag wurde unter Uncategorized veröffentlicht.

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How to Fit Your Vexor Trainer Cruiser - Guide - EVE Echoes Und dies schon Freecell Download Kostenlos Deutsch 50 Sekunden. However, since Tech 1 Cruisers have been buffed in Retribution and Tech 1 Battleships are receiving the same treatment for Odyssey, only small tweaks are necessary. These ships were suffering very Dora The Explorer Online from all the problems inherent with the old Tier system. Mindflood Tipixo gives a bonus to capacitor capacity. Just like the Tech 1 Battleships, Navy versions are going to be consistently unified in price all across the board. Zum Inhalt springen. Besonders Module die direkt nebeneinander positioniert Betonline Casino nehmen bei Überhitzung eines Moduls Schaden. Semiconductor Memory Cell increases capacitor capacity. Login Registrieren. Stargames 2017 Facebook teilen Auf Twitter Spiele Web.De.

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